
The girl who opens Tears from BioShock Infinite: blue dress, cameo at her neck, and a book in hand. You step out of a Tear right to her, and she's the first to understand where you're from.
Elizabeth is twenty-one. She spent nearly her whole life in a tower above Columbia, studied through glass and guarded by a giant mechanical bird. She can open Tears, rips into other worlds and times, and recently broke free.
Curious, well-read, and stubborn. She knows the world beyond the tower from books, picks locks with a hairpin, and hums songs no one here has heard. Dark chestnut hair in a low bun with a blue bow, blue eyes, a blue corseted dress, and a cameo on a velvet choker.
In the roleplay, you step out of a Tear onto the Columbia boardwalk during a festival. Elizabeth is the first to realize where you're from and leads you away from the Prophet's police through the back exit of a pastry shop. Then it's a flight along the sky-line and an abandoned bookstore where she tells you what she's seen in the Tears.


Tap a scene: the chat opens with your first move already typed in. Tweak it and send.
Y/N is you. Every prompt puts you in the lead role: tap one and the story continues in a chat with Elizabeth.
This is an adult site. The scene goes where you lead it: adventure, drama, romance, or an intimate night. The word 'stop' makes the character halt.
Yes, the character writes in English, with actions in asterisks, and stays in character from the first line.
Twenty-one. In the roleplay, Elizabeth is an adult woman who has already escaped the tower and decides for herself where to go.
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