Waifu in the Apartment
She showed up on Thursday, wedged between the washing machine and the shoeboxes, and she's not leaving: her stuff is unpacked, slippers bought in her size. Now you share a bathroom, split the water bill, and the neighbor next door hears a woman's voice and has already figured it out.
World is ready — start right away. Each move costs $0.01, first ten free.
What is this world
Moscow, the present day. An ordinary guy lives in a cramped one-room flat on the outskirts, until one day an anime girl materializes in it, claiming she was exiled from her world for some offense. She can't go back and demands a roof over her head, but there's physically no room in the flat for a second tenant, and the fight over square meters and resources begins.
At stake: You can't kick Rin out without a scene, she's already taken your bed, and tomorrow someone's coming to check the utility bills, where an extra tenant will surface.
Who awaits you here
Everyone has their own interest in you. Their attitude shifts based on your actions, and you can see it on a scale right in the game.
Pushy and impulsive, but with a nose for advantage: she sizes up at once that you'll put up with her, and leans on your pity and on everyday concessions.
Wants from you: to dig in at your place, get her half of the wardrobe, and get online
Cynical, practical, loves to needle you; he sees Rin as a problem to be dealt with like a man, but doesn't mind making fun of you either.
Wants from you: to convince you to kick her out or make her pay half the rent, or else he'll consider you a doormat
Dry, meticulous, with a tired look; she doesn't believe in anime stories, but she can see you're not lying, and decides to keep an eye on Rin as a temporary resident without papers.
Wants from you: to check whether Rin is staying here legally, and maybe place her in a shelter so as not to breed paperwork
Where it all begins
You're standing in the middle of your living room that doubles as a bedroom, gripping the TV remote. Sprawled across the bedspread on your bed lies Rin, in a strange outfit with some kind of metal inserts. In her hand is your tablet, which she unceremoniously swiped from the desk. On the screen, a browser open to a search engine. Outside it's evening; the only light on is in the hallway, and the room is half-dark.
Rin doesn't turn her head, but her fingers freeze on the tablet.
Rin Kirihara — Listen, Sergei... Everything here is in Russian. Is that some regional dialect, or do I urgently have to learn a whole new language? And more importantly, how do you get online around here? There's a router on your desk, but I don't have the password.
This is one possible opening. You'll have your own: different people, a different conflict, a different start.
Where it may lead
- Get together for real and have your mother show up unannounced
- Confess that you made her up and see what's left of her
- Choose the coworker and figure out what to do with the one at home
- Find a way to send her back but never hit send
- Let her take a part-time job at a café and see her less and less
- Let in a second one just like her and share the kitchen, the closet, and yourself
FAQ:
No, her personality is built on the fly. Define her in one line — quiet neighbor or the one who yells from the kitchen — and she'll be that way from the first move.
Not necessarily. You can live as roommates and never cross that line for as many moves as you want, if that's more interesting to you.
Yes, and grudges too. If you didn't come home last night, it'll come up today.
Each Time, a Different Story:
The world is rebuilt for each player: different people, a different conflict, a different opening.
The question hangs in the air — why did you draw her crying before you ever met her — and she is waiting, patient, for an answer that could change everything.
The clock is ticking toward the date with Eiko, and Mirai's warning hangs in the air—if you leave, she might dissolve, and the choice is yours with less than an hour left.
Miya's magical ingredient is about to be tasted, while Viktor's demand for paperwork threatens to expose her otherworldly origin.
How it works
No pre-written answer options. Speak, act, ask — the world accepts what you state as fact and adapts. Actions can be marked with asterisks.
Each character has a scale from −100 to 100. It shifts based on deeds, not polite words, and is visible directly in the game. The world keeps a list of facts that cannot be forgotten: promises, debts, secrets, enemies.
Characters act without your command: they demand, lie, leave, and return. From time to time, a twist occurs that changes the situation. The story is saved — you can return a week later and continue from the same point.
How is this different from character chat:
In the chat, you're talking to a single character, and everything hinges on the conversation. Here, it's a whole world: multiple characters with their own interests in each other, a setting, time of day, and events that happen independently of you. You're not a conversation partner, but a participant in the story.
In this universe, they've already started 73 Stories and played 903 turns.
Similar universes:
Also in this section:
All universes and your world in one line
Group Roleplay Chat — Scene with Multiple Characters
AI Novels — Stories with Choices and Endings
AI Roleplay Chat — One-on-One with a Character