Night City — world background

Night City

A city where neon outshines the sun, and your corporate debt outlives you. Work comes fast—the question is whether you'll come back from it.

Who are you in this world?

World is ready — start right away. Each move costs 1 ₽, first ten free.

What is this world

In the year 2279, the megacity of New Shanghai, where corporations are the law. Power belongs to those with more credits and implants, and debtors are expendable. The player arrived here, unaware that their debt has already been resold to the collection network 'Red Code'.

At stake: Lin Yao gave the player exactly one hour to pay off the debt — otherwise, their tracking chip will activate, and security will knock them out on the spot.

Who awaits you here

Everyone has their own interest in you. Their attitude shifts based on your actions, and you can see it on a scale right in the game.

Линь Яо
senior collector of 'Red Code'

Cold, calculating, speaks softly but every word is a command. Wears glasses with red lenses and always keeps a hand on her holster.

Wants from you: To immediately get the full debt amount from the player, or their biometric sample for organ sale.

Джейк «Восьмой»
underground mechanic, works at the station

Tired but cunning, speaks with a slight smirk, constantly fiddling with parts. Can help if he sees a profit.

Wants from you: To recruit the player into his network for stealing spare parts, to repay an old debt to Lin Yao.

Соня Решетова
informant from the 'Fixation Bureau'

Nervous, constantly looking around, speaks quickly and disjointedly. Knows all the station's shadowy deals.

Wants from you: To sell the player compromising material on Lin Yao, to distract her from her debtor brother.

Where it all begins

In the 'Gray Zone' station room, an old fan hums, mixing the smells of machine oil and cheap disinfectant. Lin Yao sits across from Kane at a metal table, her fingers tapping a rhythm on her tablet. Jake at the counter pretends to clean a tool, but watches the conversation from the corner of his eye. Sonya lurks by the entrance, nervously fidgeting with the edge of her jacket.

Lin Yaoslowly takes off her red-lensed glasses, wipes them, not taking her eyes off Kane. One hour. You heard the terms. I don't care where you get the credits — sell a kidney, borrow from a friend, dig it out of a grave. In sixty minutes, your chip will scream through the whole station, and the guys with electroshockers are already waiting at the doors. She leans forward, her voice dropping to a whisper. So tell me, Kane: are you going to pay, or should I start preparing the contract for your biometric samples?

This is one possible opening. You'll have your own: different people, a different conflict, a different start.

Where it may lead

  • Settle the debt—by any means
  • Take a job no one else would
  • Find out where this implant came from
  • Track down the missing in the lower city
  • Frame the corporation and survive
  • Leave the city—if they let you

FAQ:

Need to know cyberpunk?

No. The world explains itself as you go.

Are there shootouts?

Yes, but those who negotiate first usually survive.

Can I work for a corporation?

You can. And find out what they pay with.

How it works

You Write in Your Own Words:

No pre-written answer options. Speak, act, ask — the world accepts what you state as fact and adapts. Actions can be marked with asterisks.

Characters Remember and Change Attitude:

Each character has a scale from −100 to 100. It shifts based on deeds, not polite words, and is visible directly in the game. The world keeps a list of facts that cannot be forgotten: promises, debts, secrets, enemies.

The World Moves on Its Own:

Characters act without your command: they demand, lie, leave, and return. From time to time, a twist occurs that changes the situation. The story is saved — you can return a week later and continue from the same point.

How is this different from character chat:

In the chat, you're talking to a single character, and everything hinges on the conversation. Here, it's a whole world: multiple characters with their own interests in each other, a setting, time of day, and events that happen independently of you. You're not a conversation partner, but a participant in the story.

In this universe, they've already started 8 Stories and played 8 turns.

Similar universes:

Also in this section:

All universes and your world in one line
Group Roleplay Chat — Scene with Multiple Characters
AI Novels — Stories with Choices and Endings
AI Roleplay Chat — One-on-One with a Character