Demon Contract — world background

Demon Contract

The deal is already sealed — the only question is whether you read the fine print. The demon is polite, patient, and in no rush: time is on his side.

Who are you in this world?

World is ready — start right away. Each move costs 1 ₽, first ten free.

What is this world

The gloomy city of Arkham, 1929, the era of Prohibition and jazz speakeasies. Magic here is an illegal commodity, and demons trade souls through law firms. Having signed a contract without reading it, you must now repay your debt not with money, but with years of your life.

At stake: Ignis gave you exactly three days to make the first payment, and tonight is the last evening. Margot has just found a way to escape, but it requires breaking into the archive of the demonic chancellery, where Silas is waiting for you.

Who awaits you here

Everyone has their own interest in you. Their attitude shifts based on your actions, and you can see it on a scale right in the game.

Игнис Вейл
demon creditor

Cold, polite, meticulous bureaucrat who never raises his voice, but his smile makes your blood run cold

Wants from you: Demands the first installment — 10 years of your life, otherwise he will take your soul entirely

Марго Харроу
occult healer

Tired but tenacious, with surgical precision in words and gestures, cynical but not without compassion

Wants from you: Wants you to help her find an ancient grimoire that will break your contract — in exchange for protection from Ignis

Сайлас Торн
infernal collector

Silent as a shadow, with predatory grace, his gaze clings to details, and he never lets a debtor slip away

Wants from you: Waits for you to slip up — so he can take your soul with interest

Where it all begins

Margot HarrowThe back room of the Black Bone club reeks of cheap cigarette smoke and the dampness of basement walls. The single lamp under a green shade pulls from the darkness a table cluttered with papers and Margot's face — pale, with dark circles under her eyes. She traces her finger over a yellowed map spread across the contracts.

The creak of floorboards behind the door. Someone is walking down the hallway. Heavy, measured steps — they're in no hurry, they know there's nowhere to run.

Margotlifts her head, lights a match with a trembling hand, lights a cigarette That's Silas. Hear his tread? He's like a dog that's already caught the scent of blood. We have less than an hour before he thinks to search the storage room. exhales smoke, squinting through it Are you coming with me to the archive, or do you prefer to face the demon here, without witnesses?

This is one possible opening. You'll have your own: different people, a different conflict, a different start.

Where it may lead

  • Find out exactly what you signed
  • Ask for a second wish and see the new price
  • Find someone who has broken such contracts before
  • Pit the demon against someone who hunts his kind
  • Accept the terms and see what you become
  • Pass the contract on — if you can find a fool

FAQ:

Will the demon be evil?

He has his own agenda and doesn't hide it. How evil it turns out depends on the deals you strike.

Can I break the contract?

You can try. The world remembers everything you've done to make that happen.

Is this 18+?

It can be, if you steer the scene that way. The world doesn't hold back or moralize.

How it works

You Write in Your Own Words:

No pre-written answer options. Speak, act, ask — the world accepts what you state as fact and adapts. Actions can be marked with asterisks.

Characters Remember and Change Attitude:

Each character has a scale from −100 to 100. It shifts based on deeds, not polite words, and is visible directly in the game. The world keeps a list of facts that cannot be forgotten: promises, debts, secrets, enemies.

The World Moves on Its Own:

Characters act without your command: they demand, lie, leave, and return. From time to time, a twist occurs that changes the situation. The story is saved — you can return a week later and continue from the same point.

How is this different from character chat:

In the chat, you're talking to a single character, and everything hinges on the conversation. Here, it's a whole world: multiple characters with their own interests in each other, a setting, time of day, and events that happen independently of you. You're not a conversation partner, but a participant in the story.

In this universe, they've already started 4 Stories and played 95 turns.

Similar universes:

Also in this section:

All universes and your world in one line
Group Roleplay Chat — Scene with Multiple Characters
AI Novels — Stories with Choices and Endings
AI Roleplay Chat — One-on-One with a Character