After the War
The big cities are gone, and those who survived live by others' rules. No one shoots without reason—bullets are too precious. But you can always make a deal. It's just a matter of price.
World is ready — start right away. Each move costs 1 ₽, first ten free.
What is this world
Russia, the 2070s. After World War III, industry and cities have been destroyed; in the hinterlands, communities survive under the rule of local strongmen. Trade is barter, law is might, and strangers are met with suspicion.
At stake: Somov gave you 24 hours to pay off your debt — otherwise, you'll be thrown into the wasteland without water or a compass, and Vera is secretly offering a deal that could turn the whole village against you.
Who awaits you here
Everyone has their own interest in you. Their attitude shifts based on your actions, and you can see it on a scale right in the game.
Cold calculation, speaks quietly, but every word is an order. Tolerates no objections.
Wants from you: For you to work off your debt in his utility section or hand over the medical supplies without haggling.
Fussy but kind, speaks quickly, always looking to help someone. Distrustful of strangers, but sees a chance in you.
Wants from you: For you to get rare antibiotics from the abandoned hospital beyond the forest — she can't send her own people.
Silent, piercing gaze, always keeps a hand on the knife at his belt. Only listens to Somov.
Wants from you: To check if you're dangerous — and if so, to quietly eliminate you.
Where it all begins
The dusty road winds into Kalinovka between crooked fences made of rusty slate. The evening sun blazes in your eyes, picking out the silhouette of a barn with a collapsed roof. At the gate stands a stocky man in a leather vest, a radio dangling over it — Gleb Korshunov. A little further off, by the well, a woman in a headscarf hunches over, rinsing rags. You've barely crossed the invisible line of the entrance when Somov himself steps out from the side, from around the barn corner. He doesn't hurry, wipes his hands on a rag, and walks right up to you.
Somov — You're a bright one, scavenger. Plain to see — you've got loot. But the road, brother, it ain't free. He looks past your shoulder, into the void. You've got a day — figure out what you'll pay with. If you don't — Gleb will see you to the ravine. No compass. No canteen. He takes a step back, crosses his arms over his chest. Well? Why the silence? I'm waiting for an answer.
This is one possible opening. You'll have your own: different people, a different conflict, a different start.
Where it may lead
- Pay to enter the settlement—or find another way in
- Uncover who really holds power here
- Gather your people and move on
- Find a cache that only a few know about
- Choose between the settlement and the one calling you away
- Learn what's left of your old life
FAQ:
No, the real danger here is people: hunger, deals, and the scramble for what's left.
Yes, and holding onto it is a challenge in itself.
No final point: play as long as you like, and the world saves.
How it works
No pre-written answer options. Speak, act, ask — the world accepts what you state as fact and adapts. Actions can be marked with asterisks.
Each character has a scale from −100 to 100. It shifts based on deeds, not polite words, and is visible directly in the game. The world keeps a list of facts that cannot be forgotten: promises, debts, secrets, enemies.
Characters act without your command: they demand, lie, leave, and return. From time to time, a twist occurs that changes the situation. The story is saved — you can return a week later and continue from the same point.
How is this different from character chat:
In the chat, you're talking to a single character, and everything hinges on the conversation. Here, it's a whole world: multiple characters with their own interests in each other, a setting, time of day, and events that happen independently of you. You're not a conversation partner, but a participant in the story.
In this universe, they've already started 4 Stories and played 12 turns.
Similar universes:
Also in this section:
All universes and your world in one line
Group Roleplay Chat — Scene with Multiple Characters
AI Novels — Stories with Choices and Endings
AI Roleplay Chat — One-on-One with a Character